Testseek.com have collected 69 expert reviews of the The Sinking City and the average rating is 66%. Scroll down and see all reviews for The Sinking City.
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Published: 2019-07-02, Author: Steve , review by: theguardian.com
Abstract: Video games have enthusiastically mined the oeuvre of gothic author HP Lovecraft, but The Sinking City might just be the most Lovecraftian game yet. Based on two of his stories – Facts Concerning the Late Arthur Jermyn and his Family, and The Shadow Over...
Great atmosphere, Writing is interesting, Intense sense of dread
Getting around Oakmont is boring, Combat is boring, The cases are also boring, Actually the whole game is peppered with lots of boring bits
The Sinking City is a near-miss, and a unique foray into surivival horror. It doesn't coddle you, and it certainly doesn't do any hand-holding, which makes it a unique detective outing let down in its execution by a number of tiny flaws. A sequel that foc...
The Sinking City is a decent adaptation of Lovecraft's work, meshing dark themes with a variety of great investigations that culminate into tricky decisions. If the combat was less clunky and the world more polished, it would have beckoned all to its deso...
Spillet er fint. Der fanger H.P. Lovecraft universet godt. Spillets halter derimod på udtryk i forhold til roller og skuespil. Det er livsløst og vanilje agtigt. Spillet har dog sine tidspunkter, hvor hjertet banker lidt og hvor man skal bruge sine små gr...
Le mythe de Cthulhu bien traité, Un scénario qui s'apprécie, L'ambiance au top, Le doublage français, une bonne surprise, Des mécaniques de recherche riches, Un peu de réflexion, Une ville bien glauque
Visages inexpressifs, Pas toujours à niveau sur la technique, Un open world illusoire, Des missions trop guidées, mais qui finissent pas tourner en rond, mais pas de quoi se faire une crampe de cerveau, Gunfights mous, IA aux fraises
He hecho un esfuerzo muy activo en disfrutar y sobre todo en maquillar los problemas de «The Sinking City». Durante toda mi partida he intentado convertir la IA pobre y los edificios repetidos en características jugables fruto de la capacidad sensorial al...